﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SpriteSheetRuntime;

namespace Megaman
{
    class Boss
    {
        public String spritesPath;
        public Stage stage;
        public String name;
        public BossAI ai;
        public Vector2 position;
        public Texture2D bossMugshot;
        public Texture2D bossFull;

        public Boss(Stage stage, String mugShotPath, String name)
        {
            this.stage = stage;
            this.name = name;
            bossMugshot = stage.Content.Load<Texture2D>(stage.Content.RootDirectory+"\\"+ mugShotPath+"\\"+"mugshot");
            bossFull = stage.Content.Load<Texture2D>(stage.Content.RootDirectory + "\\" + mugShotPath + "\\" + "full");
        }
    }
}
